AiFitNow.com
Loading your progress…
Sign inTry demo
YOUR FIRST JOURNEY

A little movement. A world of your own.

Turn your activity into a growing kingdom, a powerful cyborg, or your dream home.

Try the demoSign in to begin

No account needed for the demo. Sign in to choose your world and keep your progress.

A LITTLE MOVEMENT. A WORLD OF POSSIBILITY.

Your movement.
Your world.

Build something amazing, one healthy habit at a time.

Your movement. Your world.
Steps today0 / 8,000
Active minutes0 / 30
Activity streak0 days
Show up in your own way.
Energy balance500
0 lifetime XP · 500 starter energy included
YOUR OWN LITTLE WORLD

Willowreach

500energy
12timber
Phase 10 XP
Lord of the LandMusic starts with your first tap
Credits
First settlement — Willowreach
First settlement · 0 design steps
A WORLD YOU KEEP

First settlement

2 more design steps to a stone foothold.

YOUR NEXT BUILDRiver Bridge FoundationEverything is ready
Energy 500 / 250No timber needed
Next unlock & ways to earn

2 more design steps to a stone foothold. This project adds one.

Workouts give the strongest building rewards. Card adventures and world events add smaller rewards while you play.
Project perks · 0/3 equipped Build projects to unlock adventure benefits

Choose up to three perks for Adventure cards, including story and heroic adventures. Your first three eligible projects are selected automatically until you customize your selection. Abilities can be used once per adventure without spending a card play.

GatehouseAutomatic adventure perk · not built

Start with 6 protection.

All three tiers
Adventure perk · equip before departure

Established: Start with 6 protection.

Developed: Start with 8 protection.

Signature: Start with 10 protection.

ObservatoryAutomatic adventure perk · not built

Start with +4 focus for your first advancing card.

All three tiers
Adventure perk · equip before departure

Established: Start with +4 focus for your first advancing card.

Developed: Start with +6 focus for your first advancing card.

Signature: Start with +8 focus for your first advancing card.

Terraced gardensAutomatic adventure perk · not built

Recover 6 health when entering each later chapter (maximum 100).

All three tiers
Adventure perk · equip before departure

Established: Recover 6 health when entering each later chapter (maximum 100).

Developed: Recover 8 health when entering each later chapter (maximum 100).

Signature: Recover 10 health when entering each later chapter (maximum 100).

Western towerAutomatic adventure perk · not built

Gain 1 protection for the next round after each resolve.

All three tiers
Adventure perk · equip before departure

Established: Gain 1 protection for the next round after each resolve.

Developed: Gain 2 protection for the next round after each resolve.

Signature: Gain 3 protection for the next round after each resolve.

Market streetAutomatic adventure perk · not built

Earn 2 extra local materials on a full-reward victory (up to three rewarded adventures daily).

All three tiers
Adventure perk · equip before departure

Established: Earn 2 extra local materials on a full-reward victory (up to three rewarded adventures daily).

Developed: Earn 4 extra local materials on a full-reward victory (up to three rewarded adventures daily).

Signature: Earn 6 extra local materials on a full-reward victory (up to three rewarded adventures daily).

Library districtAutomatic adventure perk · not built

Start with 5 cards (hand limit 5). Does not add a sixth card with Second Wind.

All three tiers
Adventure perk · equip before departure

Established: Start with 5 cards (hand limit 5). Does not add a sixth card with Second Wind.

Developed: Start with 5 cards (hand limit 5) and 1 protection. Does not add a sixth card with Second Wind.

Signature: Start with 5 cards (hand limit 5) and 2 protection. Does not add a sixth card with Second Wind.

Royal chambersActivated ability · not built

Once per adventure: recover 12 health. No card play used.

All three tiers
Adventure perk · equip before departure

Established: Once per adventure: recover 12 health. No card play used.

Developed: Once per adventure: recover 16 health. No card play used.

Signature: Once per adventure: recover 20 health and gain 6 protection. No card play used.

Hall of legendsActivated ability · not built

Once per adventure: replace one chosen card with a different card and gain 2 focus. No card play used.

All three tiers
Adventure perk · equip before departure

Established: Once per adventure: replace one chosen card with a different card and gain 2 focus. No card play used.

Developed: Once per adventure: replace one chosen card with a different card and gain 4 focus. No card play used.

Signature: Once per adventure: replace one chosen card with a different card and gain 6 focus; also draw one extra card (hand limit 5). No card play used.

Great hallActivated ability · not built

Once per adventure: your next combo this round gains +6 advance. No card play used.

All three tiers
Adventure perk · equip before departure

Established: Once per adventure: your next combo this round gains +6 advance. No card play used.

Developed: Once per adventure: your next combo this round gains +8 advance. No card play used.

Signature: Once per adventure: your next combo this round gains +10 advance and 6 protection. No card play used.

Crown keepActivated ability · not built

Once per adventure: spend 6 protection to advance 12. Stops at finale phase boundaries. No card play used.

All three tiers
Adventure perk · equip before departure

Established: Once per adventure: spend 6 protection to advance 12. Stops at finale phase boundaries. No card play used.

Developed: Once per adventure: spend 6 protection to advance 16. Stops at finale phase boundaries. No card play used.

Signature: Once per adventure: spend 6 protection to advance 20 and recover 5. Stops at finale phase boundaries. No card play used.

Harbor quarterActivated ability · not built

Once per adventure: reduce this round’s pressure by 4 and draw 1 card (hand limit 5). No card play used.

All three tiers
Adventure perk · equip before departure

Established: Once per adventure: reduce this round’s pressure by 4 and draw 1 card (hand limit 5). No card play used.

Developed: Once per adventure: reduce this round’s pressure by 6 and draw 1 card (hand limit 5). No card play used.

Signature: Once per adventure: reduce this round’s pressure by 8 and draw 1 card (hand limit 5); also reserve 4 protection for next round. No card play used.

Kingdom bannersActivated ability · not built

Once per adventure: gain 9 focus this round for 4 health (must leave at least 1). No card play used.

All three tiers
Adventure perk · equip before departure

Established: Once per adventure: gain 9 focus this round for 4 health (must leave at least 1). No card play used.

Developed: Once per adventure: gain 12 focus this round for 4 health (must leave at least 1). No card play used.

Signature: Once per adventure: gain 15 focus this round for 4 health (must leave at least 1); also gain 5 protection. No card play used.

Permanent building benefits · 0/12 unlockedExpeditions, daily rewards, trading & preparation · no perk slots needed

These benefits work in this world as soon as their project is built. Existing reward limits still apply. Expedition benefits are fixed when you depart. Trading and crafting are available at home, three times each per day; limits reset at midnight UTC.

River wallsBuild to unlock

All expeditions bring +1 local materials.

All three tiers
Permanent benefit · no perk slot needed

Established: All expeditions bring +1 local materials.

Developed: All expeditions bring +2 local materials.

Signature: All expeditions bring +3 local materials and +10 XP.

Skyline spiresBuild to unlock

Expeditions take 5% less time, after foundation bonuses.

All three tiers
Permanent benefit · no perk slot needed

Established: Expeditions take 5% less time, after foundation bonuses.

Developed: Expeditions take 10% less time, after foundation bonuses.

Signature: Expeditions take 15% less time, after foundation bonuses; also cost 5 less energy.

Stone bridgesBuild to unlock

Expeditions cost 3 less energy.

All three tiers
Permanent benefit · no perk slot needed

Established: Expeditions cost 3 less energy.

Developed: Expeditions cost 6 less energy.

Signature: Expeditions cost 9 less energy and bring +1 local material.

Music pavilionBuild to unlock

Expeditions grant +5 XP.

All three tiers
Permanent benefit · no perk slot needed

Established: Expeditions grant +5 XP.

Developed: Expeditions grant +10 XP.

Signature: Expeditions grant +15 XP and take another 5% less time.

Orchard pathsBuild to unlock

Daily foundation collection gives +1 local materials. Requires the second foundation and activity or recovery.

All three tiers
Permanent benefit · no perk slot needed

Established: Daily foundation collection gives +1 local materials. Requires the second foundation and activity or recovery.

Developed: Daily foundation collection gives +2 local materials. Requires the second foundation and activity or recovery.

Signature: Daily foundation collection gives +3 local materials and +10 energy. Requires the second foundation and activity or recovery.

Waterfall walkBuild to unlock

Claiming your daily recovery quest gives +1 local materials.

All three tiers
Permanent benefit · no perk slot needed

Established: Claiming your daily recovery quest gives +1 local materials.

Developed: Claiming your daily recovery quest gives +2 local materials.

Signature: Claiming your daily recovery quest gives +3 local materials and +1 shared preparation.

Riverside homesBuild to unlock

Claiming your daily recovery quest gives +1 shared preparation. Assign preparation in the treasure room.

All three tiers
Permanent benefit · no perk slot needed

Established: Claiming your daily recovery quest gives +1 shared preparation. Assign preparation in the treasure room.

Developed: Claiming your daily recovery quest gives +2 shared preparation. Assign preparation in the treasure room.

Signature: Claiming your daily recovery quest gives +3 shared preparation and +1 local material. Assign preparation in the treasure room.

Festival squareBuild to unlock

Claiming your daily recovery quest gives +5 energy.

All three tiers
Permanent benefit · no perk slot needed

Established: Claiming your daily recovery quest gives +5 energy.

Developed: Claiming your daily recovery quest gives +10 energy.

Signature: Claiming your daily recovery quest gives +15 energy and +5 XP.

Royal parkBuild to unlock

Each successful foundation minigame gives +1 local materials. Existing limit: three rewards daily.

All three tiers
Permanent benefit · no perk slot needed

Established: Each successful foundation minigame gives +1 local materials. Existing limit: three rewards daily.

Developed: Each successful foundation minigame gives +2 local materials. Existing limit: three rewards daily.

Signature: Each successful foundation minigame gives +3 local materials and +10 XP. Existing limit: three rewards daily.

Lantern festivalBuild to unlock

Each successful foundation minigame gives +5 XP. Existing limit: three rewards daily.

All three tiers
Permanent benefit · no perk slot needed

Established: Each successful foundation minigame gives +5 XP. Existing limit: three rewards daily.

Developed: Each successful foundation minigame gives +10 XP. Existing limit: three rewards daily.

Signature: Each successful foundation minigame gives +15 XP and +1 local material. Existing limit: three rewards daily.

Artisan quarterBuild to unlock

Trade 4 local materials for 20 energy. Up to three trades per day in this world.

All three tiers
Permanent benefit · no perk slot needed

Established: Trade 4 local materials for 20 energy. Up to three trades per day in this world.

Developed: Trade 4 local materials for 30 energy. Up to three trades per day in this world.

Signature: Trade 4 local materials for 40 energy and 1 shared material. Up to three trades per day in this world.

0/3 used today
Sculpture courtBuild to unlock

Craft 2 adventure preparation for 30 energy and 2 local materials. Up to three crafts per day in this world.

All three tiers
Permanent benefit · no perk slot needed

Established: Craft 2 adventure preparation for 30 energy and 2 local materials. Up to three crafts per day in this world.

Developed: Craft 2 adventure preparation for 25 energy and 2 local materials. Up to three crafts per day in this world.

Signature: Craft 2 adventure preparation for 20 energy and 2 local materials; receive 1 extra preparation. Up to three crafts per day in this world.

0/3 used today · 3 adventure preparation available

LIFE IN WILLOWREACH

Something’s happening

0 / 60 stories discovered
Everyday life in Willowreach

A visitor, a discovery, a little surprise

1 encounter available now. One each day, plus one after logging a workout and one after completing a design project today.

Daily availability resets at midnight UTC. No streaks, expiry, or penalties for being away.
Your story journal · 0 memories

Your first decision will appear here.

Planned
FOUNDATION PROJECT

River Bridge

Opens the far bank and all expeditions.

250 energy · 0 timber
Royal colorsRoyal gold · interface accent
BUILT FOR THE LONG RUN

78 design steps still to make your own

24 projects, three tiers each, plus six foundations. Choose your order and grow at your own pace.

Foundations, expeditions & story
MiraVillage keeper

There you are! The villagers have ideas, the river has secrets, and we have just enough courage to begin.

TRAIN YOUR WAY

Your effort earns more.

Log duration, distance, and effort. Easy ×1 · moderate ×1.5 · hard ×2.

0 workout minutes today · full rate through 120 minutes, half rate for the next 120
SMALL STEPS. REAL PROGRESS.

Today’s quests

Walk 8,000 steps
0 / 8,000
+200
Move for 30 minutes
0 / 30
+200
Take a recovery break
A quiet moment for yourself.

Energy is shared across worlds. Each quest also earns 3 unassigned materials. Choose their world in Collection → Fitness.

YOUR ON-DEVICE AI COACH

Just tell it what you did.

Describe a workout in your own words and your AI coach drafts it for you to check and save. It runs privately in your browser; nothing is sent to an AI service.

Free · runs on this device · you approve every save
AiFitNow.comYour pace. Your progress. Your world.

Music & sound credits

Victory fanfare: “Can’t Stop Winning”, composed by Jonathan Shaw. Licensed under CC BY 3.0. Excerpt shortened, faded and volume-normalized for AiFitNow. Included creator license.

Music by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0.

Kingdom: Lord of the Land · Folk Round · Celtic Impulse

Dream House: Reawakening · Dream Culture · Peace of Mind

Cyborg: Industrial Cinematic · Darkling

Recordings compressed and volume-normalized for playback. Original synthesized fallback music and game sound effects by AiFitNow.